Hello!
I am currently trying to improve my framerate in Editor and struggling a lot. I have run Unreal Insights, made some improvements, but now it looks like the next item I should improve (according to the profiling) is something called SConstraintCanvas.
I’m currently roughly at 40FPS, which is not great. I’m CPU bound. Frames take about 20 ms to render (?) and half of that time is taken by what seems to be the rendering of the UI Widgets.
Digging down the tree, the issue seems to be coming from the Canvas component in widgets? Is that correct, and if so, how can I make them more efficient?
Thank you in advance for any help, and note that you can’t dumb down your answer enough, I’m very much a noob on this topic.
The culprit:
What the profiling looks like for this frame:
Edit: it tested a packaged build and my FPS are between 110 and 150 depending on context. I’m not sure what to make of that (I still want to improve the framerate in Editor, 40 FPS is annoying to work with)/

