Profiling: Static Meshes in Character Movement eats ms?

Hi, I only started to use Unreal Insights. I already found out and removed some issues in Game Thread which were eating ms

  1. Now I wonder what this means:

CharMoveComp ticks takes 860 us, and 640 of them eats ticking character mesh, which consists by half of some static meshes. The question is what are they doing in character movement?

Don’t really understand Callers and Callees panel, but here is an example. In callees it shows some static attachments from which character consists.

  1. Do I understand correctly that I’m bottlenecked by render thread?