Profiling Input Thread

Hello everyone,

I used Unreal Insights to see what draws heavy on perfomance and strangely noticed, that most calculations go into the Input section.

I Investigated further and found Slate::DrawWindows takes about 5.5ms per frame.
However I do not quite understand what to do with it. Is Slate refererring to the Widgets I am using or what ? And 7ßms for Input seems incredibly long to me, however I did nothing special to my input mapping. The Input time is also as high when just hanging out in Editor, with out playing. Is that a normal rate or should I be concerned ? I find it hard to find any sources about this.

Thanks!