Profiling for CPU cycles

Is there a way to profile the CPU cycles in UE4?

Say I want to measure and plot the CPU cycles and/or microseconds spent in
-loading the assets,
-state machines in the AI logic,
-pathfinding AI logic,
-terrain rendering methods and
-animated meshes rendering?


Dear Frederic,

I wrote a wiki on this subject here!

Profiling in UE4, Counting CPU cycles of individual blocks of C++ Code!