Thanks for your Reply.
No problem about it don’t be artist friendly for now. hope in future we have it in the UI editor. :o
So What’s a “good practice” guide for geometry,textures, draw calls… etc? looks like UE4 is for next gen consoles/pc and very optimized inside, but what’s the best way to make scenes?
Example: If i instantiate in a scene two objects of the same asset, and bake ligtmass for it. In game i will have 1 or 2 draw calls? Lightmap is 1 texture per object or 1 per group? If i have x numbers of the same asset instantiated without lightmass i will have just 1 draw call? For those kind of questions that i hope we got more documentation in future.
Even if UE4 is for next gen not every consumer will have a high end VGA so… optimized scenes are a good deal anyway.