I’ve been reading around but I’m finding it hard to fill some gaps in my knowledge regarding Android profiling.
Hitting Launch from within the Editor runs fine on device but the console there is limited (stat unit/fps/unitgraph) and commands such as r.vsync 0 don’t seem to do anything (whereas they work in Editor). I also tried ‘stat startfile’ and ‘stat endfile’ but couldn’t find any.csv files created. Perhaps they don’t work either. Ideally I’d like to profile from within the editor whilst it’s playing on device (as I do in Unity projects). I understand that this isn’t ideal because of profiler overhead.
I read that using the UnrealFrontend you can profile external devices - but it always fails for me (RunUAT.bat error) which I’ve made a separate question for (https://answers.unrealengine.com/questions/336230/problems-launching-from-unrealfrontendexe.html). At the moment I’m able to run from Editor or by building apks and manually copying it over.
Would really appreciate some help filling in these gaps! Thanks in advance