In this talk I go over some of the basic of using Insights and adding C++ Scope events to determine th time your logic is taking - https://www.youtube.com/watch?v=KxREK-DYu70
Thanks a lot.
Maybe I should learn to use Unreal Insights deeper.
I heard that theres a lot of command options for execute Unreal Insights.
Perhaps do you happen to know about that?
Unreal Insights is definitely a tool you need to be familiar with if your profiling your project. What do you mean by “command options for execute Unreal Insights” sorry.
There are a lot of different channels you can profile for and depending on what you want different combinations will give you the best information. For Game Thread and CPU Id look at default,timings,counters,bookmarks,assetloadtime,task.
Hey, so what you want there is to use the SCOPE macros and that will track the time between each block of { //Logic } and record this to insights with the given name