I’d like to be able to use the profilegpu console command while running my game in its own process so that I can see more accurate frame timings.
Whenever I try this though UE4 crashes. I’ve tried this in both UE 4.51 and the 4.6 preview.
While I can use profilegpu within the editor the fps is either much lower than when in it’s own process or it seems capped at 120. (I’ve looked through my .ini files and smoothframe = false. unless it’s being set to true somewhere in the ini config chain that I’m not finding.)