"profilegpu" causes crash in standalone game. Is this a bug?

I’d like to be able to use the profilegpu console command while running my game in its own process so that I can see more accurate frame timings.

Whenever I try this though UE4 crashes. I’ve tried this in both UE 4.51 and the 4.6 preview.

While I can use profilegpu within the editor the fps is either much lower than when in it’s own process or it seems capped at 120. (I’ve looked through my .ini files and smoothframe = false. unless it’s being set to true somewhere in the ini config chain that I’m not finding.)

Hi tmek,

I just tested this in 4.5.1 and I couldn’t get your results. Could you post your dxdiag, DMP, and LOG files?

Please follow the link below for instructions on where to find this info.

Hi,

Thanks TJ. I created a new detailed post here with video, dxdiag, dmp and log files. I double checked that it happens in 4.5.1 and it does. I guess it must be something specific to my environment.