Project Title:
Metalshockgame(Working title)
Description:
METALSHOCK Game is a cinematic story driven Doom style single player next-gen AAA Indie first person shooter for Windows-PC.
The project is inspired by Call of duty,Halo,GTA,Iron-Man,Game of thrones and The Matrix features an engaging story, challenging hip-hop themed environment and player freedom. I have a strong admiration for mascot killer-app type franchises such as Halo and Mario.
Engage in fierce intense tactical combat on foot, jump into your Mecha suit and unleash fast smooth fiery mechanized warfare on crowded metropolis streets then take off to the sky to engage in glorious 6Dof Ariel combat among towering structures all in a massive intricate seamless futuristic world.
Job Description:
The project requires a lead programmer to commit to see the project through. The project will use Blueprints mostly a avoiding plugins and C++ as much as possible a lot of blueprint samples are available for the programmer. The priority of the project is speed but remember that as project matures more developers/programmers will be added so legibility and communicating blueprint functionality will become important. Some ability to use C++ would be helpful.
For simplicity and rapid development the business model of the project is Premium pay to play without F2P in-app purchases or ads. That said programmer may consider making assets compatible with F2P monetization/ads/sponsorship and Multiplayer features as DLC content AFTER LAUNCH.
Compensation is revenue share and negotiable. Currently set at Revenue split is 50/50 up to 8 figures after the project ships and programmer is still committed at shipping. As the project progresses more partners will be brought on board with additional revenue shares. If Programmer quits while the project is in production time sheet should be provided for compensation at an agreed upon rate upon shipping.
Project should be updated(submitted) monthly except when taking a break, please give notice in advance before taking time off.
Project is M rated and features blood gore dismemberment nudity profanity non-pornographic adult themes and situations.
Programmer will be responsible for building the framework for the entire project using Blueprints from sample projects relying heavily on placeholder (work in progress) assets. Develop the project as advanced proof of concept project with a lot of the features not implemented and/or implemented with errors but can be “easily” implemented to make the same project ready to ship. However at the end the month the project should be able to build. The Large number of Blueprint samples that will be provided will need to be merged, revised to be cohesive with the framework the programmer implements, some will have overlapping features , miss features or be broken. Programmer will be required to work with little guidance little communication and make executive decisions. The priority is to get an overview of the entire project so it will be necessary to move on to the next phase before completing one stage.
The project is a big undertaking so it may be necessary to work backwards sometimes in order to complete the framework first and then return to uncompleted tasks(with a new perspective?) and not get stuck perfecting one set of features.
Requirements:
Good PC Minimum Geforce 970 Graphics Card
High bandwidth Internet Connection
Proficiency In UE4 Blueprints
More Info:
https://forums.unrealengine.com/comm…metalshockgame
World map WIP Preview: https://youtu.be/KCf-7ResAJ4
Old Concept Video: https://youtu.be/Lb2ti0H8WlE
Old Detailed world and Level video: https://youtu.be/borwwQEsla8
Contact:
Please feel free to message me or get in contact via email @
[EMAIL=“thomasngulo@yahoo.com”]thomasngulo@yahoo.com