Hi. XCOM 2 is coming out, and I’d like to make a mod for it. Until that time I have ~5 months @ 10-15 hours/week to help you with your project(s) and/or teach you front-end development if you’re interested in helping mentor me.
Your programming skills will transfer over directly with UE4 C++ development and Blueprints visual scripting. I can program in C++, but strickly develop with Blueprints. For me, developing with Blueprints doesn’t break my immersion with UnrealEd, keeping my workflow consistent for rapid iteration. There are other advantages such as blueprinting apps for the marketplace. For mentoring, I would recommend starting with Blueprints, then dabbling into the UnrealEditor Suite (which most of the tools are node-base or tie into BP). A run through Samples & Video Tutorials will expose you to all of the tools and features of the engine to get you up to speed in no time.
That was my first assignment as a mentor. Think of it as a initiation. It will acclimate you to UnrealEd. It also demonstrates initiative, motivation, and will to learn UE4 on your part. These traits are also necessary to push through the tough times, where there is no example to work from, if you aim to develop something tangible. I learned on my own with help of those samples, tutorials and community, there is no easy way.