Hi, I’m new to the forum and pretty new to Unreal & Unreal Studio. I have found that with Unreal Studio 4.21 I am having problems with the world scale slider on the left controller on my HTC Vive rig. The slider is oriented away from the hand, I thought I could change/fix this in the blueprint viewport of the VR Pawn, changing the rotation of the “3D_Widget_WorldScale_Component” but it doesn’t seem to change anything. Am I barking up the wrong tree?
Also in the VR preview, when I scale the model, I am getting a very strange flickering as if on some frameticks the interface is jumping back up to the original world scale and rendering some frames then returning to the UI set scaling.
I have also found in some projects where I have used the product viewer template that the offsets of the controllers, camera and UI can get all screwed up, with me ending up holding small controllers and the laser pointer ending up misaligned.
I’m sure with more familiarity with the template blueprints I could find where the problem is, but any hints would be gratefully received
I am doing my best to understand both the product viewer and multi user templates as I am hoping to build my own custom product viewer template with features from both.