Product viewer template not working with Vive in 4.21?

Thank you for pointing this out!

Interesting to note that not even the person who held the the “Product Configurator In Blueprint” session at Unreal Enterprise Academy last week knew this when I asked him.

And I couldn’t figure this out either by just looking at the Blueprint. Why doesn’t it handle this completely seamlessly? I mean, Unreal can surely detect if a VR headset is connected and running or not? Why do I have to make one package for VR and one for desktop?

I hope this will be improved upon in the future. Seems like a really unnecessary step, and again, confusing since VR actually works even without that checkbox, only you get the wrong controllers and no way to remove the splash screen.