We have a Vive connected and we tried on two different computers to try to get the Product Viewer template to work in VR in 4.21.
- If we Play as stand alone, the product viewer has a Start button, but no obvious way to enable a VR headset, and it’s not enabled automatically by having SteamVR running.
- If we Play in VR Preview mode, we can’t see anything because the view is blocked by the splash screen:
- If we throw a Product Viewer VR Pawn, or even Product Viewer Vive Pawn into the scene, only Oculus controllers show up, and we can’t teleport.
- To get the VR running at all, we have to remove the Product Viewer Collector (odd name, btw… why not Product Viewer Manager?) and then we get the following error messages:
(Note the spelling error.)
Does anyone else get this?
EDIT: Also, for learning purposes, it was super weird to not have a default player/camera in the scene, but rather find out it’s spawned by that awkwardly named “collector”. This makes it really difficult to imagine how to add custom menus to each controller. Has anyone managed to place actual controller actors in the scene and have them show up as Vive controllers?