Product Viewer 'Explode' tool implementation and function

Glad there is finally some official documentation on this feature. Was killing me to try and work this out. Will definitely need to look into getting it working in my project sometime if and when it is necessary too.

Yeah, we didn’t put official instructions for doing the explode in 4.20 because the usability of the feature wasn’t where we thought it should be. But the appetite for the feature was so high that we ended up trying to give people the instructions through the forum. The new version in 4.21 should be a lot simpler to set up, and should hopefully match your expectations for how the thing should behave.


i’m new to use unreal engine, also have the same problem when using the “Product Viewer” template to practice…tried many different ways, and finally solve the so called “restart” problem…
i don’t use the objects that exist in the template, i drag it from the “Content Brower/ SampleMesh/Gears”, select those parts as below:

https://forums.unrealengine.com/filedata/fetch?filedataid=152338&type=thumb

and then drag it to the viewport, and then use the same way as other supporter mentioned in the topic before…[select parts—convert selected to blueprint----set parent to existing “Explode_BP”…] and save it and test to restarted the editor …and the "restart’ problem can be solved…

but another problem is coming up…“the x-ray applied to a group…i can’t apply it individuallly to each parts.”…so hope anyone who can help…pls reply me back thanks!

Hello. Explode_BP_Actor seems to work only in PC mode. (4.21.2)
When i use it in PC mode, no problem at all but, when I try to use it in VR mode :

"Blueprint Runtime Error: “Accessed None trying to read property CurrentSelectable”. Blueprint Explode_BP_Actor Function : Execute Ubergraph Explode BP Actor Graph: EventGraph Node: Branch.

Any idea how to solve this ?

Update :
If not parented in Interactive_Root, it works on PC mode but not on VR Mode.
If meshes are all movable, parented to Interactive_Root and Explode_BP_Actor, It works in VR but message in still visible in Messagelog.