Product suggestion - In-editor colours for Mutator Zones

While playing with UEFN I have found you tend to use a lot of Mutator Zones as trigger volumes for gameplay, VFX, and audio. This results in a messy map, especially for a team when collaborating. It would be nice to be able to customise the colour of the zones, just to be able to visually separate out the function of each zone. E.g. Blue for Audio, Green for Gameplay etc.