I’m a newbie when it comes to UE4 and I’ve hit a snag that I just can’t seem to work out the logic for.
I am building a product configurator/viewer for the company I work for, to display on two 65" touch screen monitors at an exhibition.
Here is a video Example - YouTube
Currently, clicking the product cycles through 10 designs according to a category - simply using a onclick event with a looped multigate and 10 setmaterial nodes, each with a different material.
I am having trouble working out a blueprint or method that will change the materials based on a specific clicked category.
For example, when Floral is clicked, the static mesh will display the first design and the onclick event would cycle through the Floral designs only and when a new category is selected the onclick event would cycle through 10 different designs based on that category (10 Floral, 10 Sport, 10 Music, 10 Artistic etc etc).
Also what I want to happen is some text display the relevant design name based on what’s on the product.
Can anyone help or advise a better method to set this up?