Hi Folks!
I’m quite a newbie to UE5.
Currently I’m working on a Product Configurator. Works well so far.
But on thing I really struggle with: I want to rotate my objects within the configurator.
It’s a chair build with several different meshes, all imported via Datasmith.
My idea was to create a big cylinder, link all objects to that cylinder and make it invisible.
So in my theory, if I would be able to rotate this cylinder, all objects should follow along. Right?
But: I really have no idea how to rotate this via mouse drag.
I tried to follow this tutorial: Unreal Engine - Rotate object/character with button or mouse drag - YouTube
But it does nothing. To be honest, I have no idea about blueprints, different Blueprint classes, etc.
Any easy help for a newbie would be highly appreciated
I can also imagine to hire a online-tutor if someone is willing to help me with this!
Best,
Marcus