Product Configuration - Rotating Objects with Mouse

Hi Folks!
I’m quite a newbie to UE5.
Currently I’m working on a Product Configurator. Works well so far.

But on thing I really struggle with: I want to rotate my objects within the configurator.
It’s a chair build with several different meshes, all imported via Datasmith.

My idea was to create a big cylinder, link all objects to that cylinder and make it invisible.
So in my theory, if I would be able to rotate this cylinder, all objects should follow along. Right?

But: I really have no idea how to rotate this via mouse drag.
I tried to follow this tutorial: Unreal Engine - Rotate object/character with button or mouse drag - YouTube

But it does nothing. To be honest, I have no idea about blueprints, different Blueprint classes, etc.

Any easy help for a newbie would be highly appreciated :slight_smile:

I can also imagine to hire a online-tutor if someone is willing to help me with this!

Best,
Marcus

One very simple cause could be that your actor is not movable. But you should get a warning about that when playing in editor.

Edit: here’s some simple blueprint example

1 Like

Thanks. I will check if everything is movable. Great hint. :slight_smile:

I assume, that it most likely will be, if you did not oversee some warnings. But in any case, you can test the code snippet I included in my post for rotating an actor.