Hello everyone. I’ve been working on a game for a long time, but there’s a problem: the engine only uses 40% of the processor. Therefore, I’m having difficulty programming the enemy AI, and the game’s movement is very poor. Please reply, and thank you.
Only? That’s fine, lower processing usage is better and is generally lower in DX12 and Vulkan as that’s’ one of the things it does. The CPU isn’t supposed to have high usage especially now days modern Graphics APIs, if so then you CPU becomes a bottleneck. Also more things have been moved to the GPU to take the strain off the CPU as it slower at doing certain operations.
We are a small Arab team of 5 members currently developing a shooter game, and we are looking for a Gameplay Developer with experience in Unreal Engine 5.6 to join and work with us.
We recently published a simple teaser for the project, which received strong attention and positive engagement from the audience.
Note:
The team is currently unfunded, and we are actively looking for companies or investors interested in supporting the project.
If this opportunity interests you, I can send you the project video, and afterward we can arrange a meeting to discuss collaboration details and the revenue model.