So I’m a bit confused on how to combine designer and painter to make a dynamic textured object used in ue4.
As a simple example, I want to make a barrel that would be used often so I want them to look different.
Painter allows me to texture in high detail and allows me to expose parameters to add dirt, rust, wear…
Can those exposed parameters be exported as a substance from painter to ue4?
If so than what’s the point of designer in my end goal?
Or am I missing something and painter CANNOT export substances to ue4, so I have to do all my texturing in designer.
Than what’s the point in painter?
OK, so make paint the barrel in painter and have these awesome exposed parameters and want to use them in ue4 as a slider.
How to I import all these parameters in my layers to designer so I don’t have to recreate everything?