Alright, so I think i figured out a sort of work around to my problem. My game, for the most part, works with Oculus Rift. One of the major things that is off that I need to fix is the HUD. I was thinking about using the current drawing methods and everything, but just adding a simple conditional, like" if HMD is enabled, draw the HUD components this way, vs. draw them the the normal way. And then i would just shrink things down a little bit on the HUG and then move them in closer to center of the screen so that they can be seen through the HMD, because currently all of the HUD components are not within view while wearing the HMD. I know this is a crude solution, but does anyone know if there is something that will completely prevent me from doing this or if anyone has a better idea, I am all ears.
Thanks!