I’m trying to add animation to fishes in my underwater game.
But I don’t really know where to start, as fishes can move in three axes I cannot get good animation with traditional techniques (a.k.a keyframed animation). It doesn’t look organic and the animals look out of place.
The solutions that I’m considering so far are:
- Making a procedural animation system where a combination of sine function controls the movement of the bones. Like explained here http://ocean-rift.com/?p=170 and shown here:
- Make poses for each direction and use Aim Offset somehow to interpolate between the poses.
- Make poses and use functions to interpolate between them in a more natural way, like in this plugin GitHub - enlight/Skelly: An Unreal Engine 4 plugin for creating semi-procedural character animations.< (Seems to be discontinued)
(Yay! this is my first post here! :D)
(Epic you are doing a great job and I’m enjoying my time with the engine)