I’v switch from UE4.10 to 4.13 for the proceduralMeshComponent improvements and bug fixes. But since then the collision in packed game are not working. How do I fix it? (I’m creating the proceduralMesh at runtime using cpp code)
I’v also posted it in AnswerHub but I don’t get any solution there:
I found the same bug last week and reported on answer hub
happen both in blueprint and c++ but i discovered that if you “initialize” stuff in the construction script (blueprint) work fine with manually placed object, the problem happen with the BeginPlay event.