ProceduralMesh editor in a packed game WIP


I’m working on a level editor that will take place my game:
in future releases.
It already have redo, undo, edgeloops, bridge, extrude.
It can manipulate multiple selected vertices,edges and faces.

Out of curiosity, are you doing it with BP or C++?

The link does not work btw

Doing it with cpp.
Something like that will get too messy with blueprint.
Thanks for letting me know about the link, Fixed it.

Wow, this is awesome !

This tool will make community-contributed levels for your game a lot of fun to make!

Great work!