For example if I have “Punch” input Action that is player mappable. I want to trigger “Punch” by Blueprint without any real input, how can I do that?
Easiest way is to move all the punch variables and blueprint into a function. Then get your punch event to call that, and your key press to call it also. Ensure you pass any required inputs to the function also. Ie on an axis you would need the axis values. But in this case if its just a button press you shouldnt need to