Hello Everyone!
We are looking to generate a large number of metahuman facial animation sequences to help with training a model we are building.
Could you please suggest approaches to this problem?
I see that it is possible to script many aspects of a control rig in Unreal with Python, and this seems like the best place to start, but I’m also wondering if it would simply be easier to attempt to generate the animations in something like Maya procedurally, and then load them all into Unreal.
We are using Unreal with Microsoft’s AirSim plugin to help with getting the data we need from the animations, so we are also restricting ourselves to Unreal 4.27 for now. But if you have approaches for Unreal 5, I would also appreciate hearing those as well.
Thanks!!!