Great, hope I can help make the engine better!
As an aside, do you have any advice for a better way to create the map tiles? It seems the procedurally generated map using instancedstaticmeshcomponents acts as 1 single entity even though I intend each tile to be individually interactive.
It seems I could find a better way to generate the map, or I could continue using the current method and work in layers on top of the map that gets the job done…
I would but my blueprint has undergone some drastic changes and is quite spread out. I will try to provide better screenshots in the future. Thanks!