As a continuation of the previous thread(https://forums.unrealengine.com/showthread.php?1134-Procedurally-Generated-Map-Lag/page2), whose lag problem was solved by instancing, I now have a problem where clicking on the generated map in component view crashes the game.
The crash report says: “The following process has crashed: UE4Editor-Cmd.exe”
Dropping the blueprint into the level and then clicking the generated map does not cause a crash. It only crashes in component view.
Making the map smaller(3x3) doesn’t help.