Procedurally generated geodesic spheres

I finally released my UE3 project a couple months ago (after four years of full-time work and a few years of learning and part-time development before that) and about a week ago I started experimenting with UE4. I decided to generate some geodesic spheres. I thought it would be good practice for me. I learned a little bit about how to use quaternions and how to make functions available in the editor. These are spheres with 0, 1, 6, and 16 hexagons placed between each pentagon.

I have some ideas of what I’d like to do next. I’ll post more when I have something to show.