Hi,
I’m trying to create a TwinStick shooter game in the style of “The Binding Of Isaac” where I have a procedurally generated dungeon, but the rooms that are able to spawn are already prebuilt. Also there should be no corridors between rooms. So every room is right next to the other room, only seperated by a wall and connected by a single door.
All tutorials I find online are for tile-based dungeons where every room is procedurally generated as well. Which is not what I want.
Does anyone have any good resources on that? Doesn’t matter if it’s in video or text form.
Thanks.