Procedurally generated bookcases with books

Hello. I need an asset:
When I pull a spline, bookcases with books are created along it. Bookcases and books are picked randomly from pools with meshes.
I have tried to build it with instructions from Chatgpt, but they are of no use for me, since I’m not a programmer and instructions are not detailed enought despite prompt.
Maybe somebody here knows about such tool which I can simply use.

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There is stuff like this

https://www.fab.com/listings/12441751-9b43-4bfa-932b-535cc33f0ce2

But I don’t think any of these products also automate the bookcase bit.

You would need to do that yourself.

Thank you.
Maybe I have some thinking error. I have a large library level which shuld be completely populated with books along walls. And my solution was building a tool a have just described. Maybe there are some other possibilities which eluded me?

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Sorry, maybe you could describe what you do have?

Do you already have the bookcases?

From what you’re saying, it sounds like you want the spline to generate bookcase with random books. If that’s the case, then I’m saying your best bet is to take is to use a product like above, in combination with some code you’ve made the position the bookcases.

Yes, books and bookcases I do have. What I need is the possibility to populate whole level with them.

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You’re right, you probably need to write some sort of tool. Whether its based on a spline or not really depends on how ‘curvey’ you want the layout of the bookcases to look.

Rather than writing something from scratch, you might get a lot of headway by thinking of the bookcases and books as foliage and use PCG to fill the library

Thank you

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