Procedural World Generation using UE5.1 and Houdini Engine

Procedural World Generation demo, showcasing some of the Houdini Engine for Unreal tool’s features, using Quixel Megascans assets.

Key features include:

  • Procedural landscape and masks generation
  • Masks/Height from splines, meshes, images, procedurally and hand placed assets
  • Masks/Height editing and post processing
  • Height baking into mesh or image stamp
  • Hierarchical scattering based on parametric rules, masks, splines, meshes, procedurally and hand placed assets
  • Water surface extraction from mask with curve based flow direction
  • Non-Destructive Unreal or Houdini workflow
  • Houdini knowledge is not required for Unreal users

Here’s a playable demo of the environment (requires at least Nvidia RTX 3070 or AMD equivalent GPU for 1080p gaming): SSE_TEST.zip - Google Drive

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