Procedural World Generation demo, showcasing some of the Houdini Engine for Unreal tool’s features, using Quixel Megascans assets.
Key features include:
- Procedural landscape and masks generation
- Masks/Height from splines, meshes, images, procedurally and hand placed assets
- Masks/Height editing and post processing
- Height baking into mesh or image stamp
- Hierarchical scattering based on parametric rules, masks, splines, meshes, procedurally and hand placed assets
- Water surface extraction from mask with curve based flow direction
- Non-Destructive Unreal or Houdini workflow
- Houdini knowledge is not required for Unreal users
Here’s a playable demo of the environment (requires at least Nvidia RTX 3070 or AMD equivalent GPU for 1080p gaming): SSE_TEST.zip - Google Drive