Are there ways of applying wind functions to drive bone animation?
For example, if I have a stylized tree that is rigged with bones, is there a wind function in UE5 to make the boned branches and boned leaves move?
Are there ways of applying wind functions to drive bone animation?
For example, if I have a stylized tree that is rigged with bones, is there a wind function in UE5 to make the boned branches and boned leaves move?