Hi everyone!
I wanted to share a small solution I’ve been developing to automatically generate Turn in Place motions for any angle, with automatic feet alignment (so there is no feet sliding at all, no matter the angle). This is a quick example of how it looks like:
It works with any animation (I tested with a lot of custom idle animations from myself, Kubold, and other Marketplace sellers) and will automatically define N number of steps (but it’s always 2 or 3) required to rotate without colliding with other feet and minimizing unnatural poses.
So far the user can define step height, duration, timing, min/max angles, etc. The implementation consists on a single Control Rig node + an Actor Component. So far performance impact seems non existent.
To be honest it saved me countless hours trying to get standard Turn in Place solutions to work. Most work at fixed angles, have some feet sliding, or just use Root Motion.
I’ve been thinking about selling this as a marketplace asset – Is this something that interests you? If so, are there any other features you might want to include?
Thank you all
Updated video showing several skeletal meshes (UE4 Mannequin, UE5 Quinn & Manny) with several animations (Bow Aiming, Crouching, etc.) and different character sizes.
Will submit to the marketplace tomorrow. Thanks!