Procedural tree generation inside Unreal Engine 5. Discussion

This is my second attempt at showing my procedural tree generator. :slight_smile:

Now it can be found on the marketplace:
https://www.unrealengine.com/marketplace/en-US/product/simple-tree-generator

Iā€™m currently working on adding the ability to generate a tree based on a static mesh. It will be possible to select a static mesh and, based on it, make a tree of the same shape as this static mesh! Or cover the static mesh with vines.
But so far, after some time, I have not seen much activity on the marketplace. So I want to ask, is there any point in continuing to develop this plugin? Do you find this approach to tree generation interesting?

Video:

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