I’m doing a procedurally generated city at the moment. I have two levels - the starting map and the city block map. I’m using a trigger volume that overlaps the entire city block map, and spawns an instance of the map based on its location. This works as expected, but the problem comes when two of these volumes overlap.
In this picture, you can see that I’ve walked to a corner section where the volumes overlap, and only one instance of the level has loaded. There should be one in that big empty space.
Am I doing something wrong, or should I be looking at another method of world generation?