After scouring over the engine code, I am still 100% clueless about how to modify the heightmap at runtime. I realize that I wouldn’t be able to use lightmass for terrain anymore, but my game requires terrain generation at runtime.
Anyone have an idea on how I could approach this? There are very few comments in the source code in respect to Landscapes, nor is there ample amounts of documentation
Is there a way to build the world on a cloud server, and then send that to the player? Or am I stuck waiting for Epic to support it in the engine?
Edit: Sorta like load the heightmap into a pseudo editor on a cloud server, run lightmass/physics prebaking, then send the umap to the player. I understand the networking issues at play here, as I’ve already made a cloud server for AI prebaking. Would UE4 allow for this though