I have a nice procedural terrain generation system that I built in unity 3d and am just about to do a rebuild to implement some ideas that I have to make it designer friendly.
My generation system handles heightmap generation, texturing and vegetation. The basics of what you need to generate a scene to build your game in, and you can generate within the editor itself, or at run time, depending on your space vs speed / lighting needs. With a few hours of tweaking you get nice starter environments for your game going.
I am considering rewriting the core and then wrapping it so that it can be used both in Unity and in Unreal by adding C# & Blueprint wrappers around it.
From what I am reading it is not possible to create a terrain by code in the Unreal Engine at run time. I was wondering if it is possible at design time ?
Here’s a sample: