Procedural Terrain Generator

Hi, version 1.1 has been released :smiley:
These are the version notes:

  • Improved algorithm for nature and actors generation, now is more accurate and optimized.
  • Now, for each bioma element you can choose between 3 different types of rotation.
  • Added Cull Distance property for the generated nature and actors, making its rendering more lightweight.
  • Added support to create Static Mesh asset from generated terrain mesh.
  • Debug messages system improved and expanded.
  • Minor bug fixes and general optimizations.

Hope you enjoy the new stuff!!!