Procedural Terrain Generator

I’ve found this plugin very useful for planet generation and I’d like to point out a couple features that could be helpful. When baking to a static mesh, the water mesh doesn’t get baked out and neither do the nature assets. It would be helpful to be able to generate those assets separately.

A Feature that would be nice, but probably out of scope for the plugin is a foliage painter specifically for planets, or more control over where the assets are spawned or removal of individual actors.