So, I just played this new mode, which is pretty fun btw, and noticed that you can use a seed for the map in the “new game” menu, so I assume the map/terrain is actually procedurally generated. Any idea on how it was done? Because, unfortunately, there’s not a lot of content around this for Unreal Engine, so any information about it would be useful.
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It’ll be cool if Epics make horses and new generation with really interesting things on map!