Procedural Terrain Generation In Editor


I would love to port the procedural terrain engine I wrote in Unity over to UE. It creates terrains, textures them, and then populates with trees / grass etc.

To do this I need to be able to access the underlying terrain system. My ideal scenario is to implement my stuff in C++ and expose it via blueprints so that I can create terrains in the editor as standard UE terrains.

The idea is to save the designer / developer a bunch of the grunt environmental work, so they can then tweak and modify as they please.

If this does already exist then please point me in the right direction to access it.


Sounds like a great addition to me

Btw… here is the a link to a thread here to show my WIP on porting my world generation engine it to UE. Any advice or directions to facilitate this would be very welcome.