I am a little stumped with a problem concerning Automaterials and PGT. The generator is called “Procedural Terrain Generator v2” by Rockam in the marketplace. It works well for what I am building. I am then trying to apply the AutoMaterial from the example pack, known as MTL_MWAM_Landscape_MountainRangeExample, an instance of MTL_MWAM_AutoMaterial_MASTER. My understanding of AutoMaterials is fairly dim.
The initial problem was the material seems to be scaled incorrectly, and a mountain range is the size of an actor about the same width of the default Unreal mannequin. At this scale, you can even discern clear borders in the AutoMaterial (it appears to be fractal, but that is just specualtion).
Whats really bizarre is that any changes to the material instance are ignored. I can make the ugliest terrain imaginable in the material instance preview, save it, then run the game. The material will appear as its original look with absolutely no changes.
Anyone know why this would be the case?
Thanks!