Got a issue that’s cropped up here with the Procedural Spline Point System tutorial that I followed.
The Mesh is following all the Spline Points ok, But at the same time its mishaping and Deforming all the mesh. That’s not what I want it to do. I’m not sure why its doing this to the mesh.
Do we need to use a special static mesh to make this spline code work? I don’t know why its
deforming my mesh along the spline points. Is there a setting I’ve missed somewhere???
Its supposed to work with static meshes. The forward axis is set to z.