Procedural spline deformation

Hey guys! I’m attempting to get a fish to move along a procedurally generated spline, using the add point node in Blueprints. However, the points begin generating with a strange deformation. Here’s a screenshot of how it looks:
(For some reason I can’t upload images directly, sorry.)

I can’t figure out what’s wrong here, can anyone help me?

Nevermind, fixed it