void ARoadSpline::BuildRoad()
{
//set the spline point counter to be equal to the number of spline points
NumSplinePts = RoadSplineComp->GetNumSplinePoints();
//make RoadDataArray the same length as the spline points
if (RoadDataArray.Num() < NumSplinePts)
{
for (int32 i = 0; i < NumSplinePts; i++)
{
RoadDataArray.Add(FRoadSplineData(0, 1, 1));
}
}
else if (NumSplinePts < RoadDataArray.Num())
{
for (int32 i = RoadDataArray.Num(); i > NumSplinePts; i--)
{
RoadDataArray.Remove(RoadDataArray.Last());
}
}
BuildRoadMesh(RoadMesh);
}