Procedural room generation in paper 2d tile map

Hi,

I have already done my first procedural room generation in blueprints, and add that in instanced static meshes, but I’m looking for doing this but in a 2d tile map, so now I have an int array called “tile type” filled with 1 and 0, so I don’t know which is the “Add Instanced Mesh” but for tile map and tile set.


image

Thanks!

Hey ThiagoJimmy!

Is this possibly what you mean?

image

Failing that, here’s what documentation we have on Paper2D. Maybe you could figure something out from there?

I think the most promising though, would be this youtube video.

Now his approach is for using meshes as his “2D world” but you can get a lot of nodes and ideas from his work.

Disclaimer: this link leads away from official Unreal Engine space. Click at your own risk, and be safe when using strange links!

Hi,

Thank you, but this doesn’t work, but instead, I tried using the “Set Tile” function and the Create New Tile Map, and it worked as intended. I’ll let the images down so anyone who search the same thing can use this structure for creation of paper 2d tile map from a grid array.

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