I have already done my first procedural room generation in blueprints, and add that in instanced static meshes, but I’m looking for doing this but in a 2d tile map, so now I have an int array called “tile type” filled with 1 and 0, so I don’t know which is the “Add Instanced Mesh” but for tile map and tile set.
Thank you, but this doesn’t work, but instead, I tried using the “Set Tile” function and the Create New Tile Map, and it worked as intended. I’ll let the images down so anyone who search the same thing can use this structure for creation of paper 2d tile map from a grid array.