I am trying to make a procedural placement class that allows the user to choose the mesh they want to use and the distance between each placement. However some components, when the mesh is overridden are facing the wrong way for placement.
So I want to allow the user to rotate the components. So far I can get all but the basepoint component to rotate (the base point is the original thing but not the root) the root is a scene.
I am a brand new beginner to both blueprints and UE4 so sorry if this is obvious.
Also if you can give me some tips on the red comment so that the user won’t have to do that I would be doubly grateful. Thanks