I’m doing my research on what the best way is to creating procedural paths for levels in my game.
I’ve thought of an idea using splines: The game will place specific terrain pieces like Start, End, Branch_Zone, Central_Zone.
Then the system will create the paths procedurally with several constraints between each of these pieces. However the paths should also be interesting to traverse with slopes, turning angles or curves.
I want to ask you guys if this is a feasible way of creating such system?
Or is there any other method you could suggest me?