Procedural Organ System

Hey everyone, for the past months I’ve been researching how to create skeletal meshes in Houdini and import them in Unreal. This research resulted in a procedural organ system that I documented and I wanted to share it with you here.

I wanted to learn what possibilities existed between Houdini and Unreal Engine 5. For quite a while I was interested in creating a procedural system that could generate the abstract insides of models and so this it as far as I got. It was a great journey and I really wanted to share it with more people than only my own PC.

I hope you can get some insights on what it takes to create a system like this and any feedback / criticism is more than welcomed. :slight_smile:

cheers,
Sebi

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