Procedural Nature Pack - Vol.1

Hi Dan,

Thanks for your patience, I was out of town this labor day weekend and unable to respond to your questions/comments.
For exporting the Tree’s here is a comment from earlier in the thread that can hopefully help you out exporting the tree splines. Perhaps this is what you are already doing when you say it only exports the base mesh?

From there you should be able to combine all of the meshes in 3ds max or maya, merge the connecting vertices and then apply the vertex colors that you were hoping for.

As for the migrating of the assets, I don’t believe that my update has actually hit the marketplace yet, as I have not heard back from EPIC yet as to it being posted up, so I’m wondering what the error is referring to that you are getting… hmmm. But I will be sure to notify all of you when the update is officially out and your Unreal Launcher should also notify you that there is an update for the pack. Hopefully the 4.9 version should be out soon and if it isn’t out within 45 days as Epic states, then I will manually update the pack and have it updated for everyone. Until then we are just waiting on Epic to flag it as working. Thanks

Currently I don’t have an option to swap individual spline meshes unfortunately, but you can always use some rocks within the river here and there to help cover up the transition seam a bit for now. Or possibly lead the river into just a flat plane with the water material on it and then have two seperate splines split off from the flat plain to make it work? This is definitely an awesome idea though and I think I would like to add it at some point. Thanks for the suggestion :slight_smile:

  • Jacob